<?xml version="1.0" encoding="UTF-8"?>
<!--
 IBSCNView.inspector
 Copyright © 2012-2018 Apple Inc. All rights reserved.
 -->
<slice>
    <section>
        <sliver title="Scene">
            <property type="ib-file-type-resource" allowsNilValues="YES" keyPath="inspectedObjectsController.selection.object.ibSceneName" fileTypeIdentifier="public.3d-content" placeholder="Scene name" />
        </sliver>
    </section>
    <section>
        <sliver title="Background">
            <property type="ib-named-color" keyPath="inspectedObjectsController.selection.object.backgroundColor" />
        </sliver>
    </section>
    <section>
        <sliver title="Rendering API">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibPreferredRenderingAPI">
                <option-group>
                    <option title="Default" value="0" />
                </option-group>
                <option-group>
                    <option title="OpenGL" value="2" />
                    <option title="Metal" value="1" />
                </option-group>
            </property>
        </sliver>
    </section>
    <section>
        <sliver title="Behavior">
            <property type="boolean" title="Allow camera control" keyPath="inspectedObjectsController.selection.object.allowsCameraControl"/>
        </sliver>
    </section>
    <section>
        <sliver title="Rendering">
            <property type="boolean" title="Enable jittering" keyPath="inspectedObjectsController.selection.object.jitteringEnabled"/>
        </sliver>
        <sliver>
            <property type="boolean" title="Enable multisampling" keyPath="inspectedObjectsController.selection.object.ibWantsMultisampling"/>
        </sliver>
        <sliver>
            <property type="boolean" title="Enable default lighting" keyPath="inspectedObjectsController.selection.object.autoenablesDefaultLighting"/>
        </sliver>
    </section>
    <section>
        <sliver title="Animations">
            <property type="boolean" title="Play" keyPath="inspectedObjectsController.selection.object.playing"/>
        </sliver>      
        <sliver>
            <property type="boolean" title="Loop" keyPath="inspectedObjectsController.selection.object.loops"/>
        </sliver>
    </section>
</slice>
