<?xml version="1.0" encoding="UTF-8"?>
<!--
   IBNSOpenGLView.inspector
   InterfaceBuilder

   Created by Kelly Keenan on 11/09/09.
   Copyright 2009 Apple Inc. All rights reserved.
-->
<slice>
    <section>
        <sliver title="Color">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedColorSize">
                <option-group>
                    <option title="Default" value="0"/>
                    <option title="15 bit RGB (5 5 5)" value="1"/>
                    <option title="24 bit RGB (8 8 8)" value="2"/>
                    <option title="48 bit RGB (16 16 16)" value="3"/>
                    <option title="48 bit RGB Float (16 16 16)" value="4"/>
                    <option title="96 bit RGB Float (32 32 32)" value="5"/>
                </option-group>
                <option-group>                    
                    <option title="16 bit RGBA (5 5 5 1)" value="6"/>
                    <option title="32 bit RGBA (8 8 8 8)" value="7"/>
                    <option title="64 bit RGBA (16 16 16 16)" value="8"/>
                    <option title="64 bit RGBA Float (16 16 16 16)" value="9"/>
                    <option title="128 bit RGBA Float (32 32 32 32)" value="10"/>
                </option-group>
            </property>
        </sliver>
        <sliver title="Depth">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedDepthSize">
                <option-group>
                    <option title="None" value="0"/>
                    <option title="16 bit" value="1"/>
                    <option title="24 bit" value="2"/>
                    <option title="32 bit" value="3"/>
                </option-group>
            </property>            
        </sliver>
        <sliver title="Resolution">
            <property type="boolean" title="Supports Hi-Res Backing" keyPath="inspectedObjectsController.selection.object.ibArchivedWantsBestResolutionOpenGLSurface"/>
        </sliver>
    </section>
    <section>
        <sliver title="Stencil">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedStencilSize">
                <option-group>
                    <option title="None" value="0"/>
                    <option title="8 bit" value="1"/>
                </option-group>
            </property>                        
        </sliver>
        <sliver title="Accum">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedAccumSize">
                <option-group>
                    <option title="None" value="0"/>
                    <option title="24 bit RGB (8 8 8)" value="1"/>
                    <option title="48 bit RGB (16 16 16)" value="2"/>
                    <option title="96 bit RGB Float (32 32 32)" value="3"/>
                    <option title="196 bit RGB Float (64 64 64)" value="4"/>
                </option-group>
                <option-group>
                    <option title="32 bit RGBA (8 8 8 8)" value="5"/>
                    <option title="64 bit RGBA (16 16 16 16)" value="6"/>
                    <option title="128 bit RBGA (32 32 32 32)" value="7"/>
                    <option title="256 bit RGBA (64 64 64 64)" value="8"/>
                </option-group>
            </property>            
        </sliver>
    </section>
    <section>
        <sliver title="Aux. Buffers">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedNumberOfAuxiliaryBuffers">
                <option-group>
                    <option title="None" value="0"/>
                    <option title="1" value="1"/>
                    <option title="2" value="2"/>
                    <option title="3" value="3"/>
                    <option title="4" value="4"/>
                </option-group>
            </property>                        
        </sliver>
        <sliver title="Buffering">
            <property type="boolean" title="Auxiliary Depth Stencil" keyPath="inspectedObjectsController.selection.object.ibArchivedUseAuxiliaryDepthBufferStencil" />
            <property type="boolean" title="Double Buffer" keyPath="inspectedObjectsController.selection.object.ibArchivedUseDoubleBufferingEnabled" />
            <property type="boolean" title="Stereo Buffer" keyPath="inspectedObjectsController.selection.object.ibArchivedUseStereoPixels" />
        </sliver>
    </section>
    <section>
        <sliver title="Sampling">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedSamplingRate">
                <option-group>
                    <option title="None" value="0"/>
                    <option title="2 Samples" value="2"/>
                    <option title="4 Samples" value="4"/>
                    <option title="6 Samples" value="6"/>
                    <option title="8 Samples" value="8"/>
                    <option title="9 Samples" value="9"/>
                    <option title="16 Samples" value="16"/>
                </option-group>
            </property>                                    
        </sliver>
        <sliver title="Anti-Aliasing">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedAntiAliasingType">
                <option-group>
                    <option title="Default anti-aliasing" value="0"/>
                    <option title="Supersample" value="1"/>
                    <option title="Multisample" value="2"/>
                </option-group>
            </property>                                    
        </sliver>        
    </section>
    <section>
        <sliver title="Renderer">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedRendererType">
                <option-group>
                    <option title="Default Renderer" value="0"/>
                    <option title="Force Software Renderer" value="1"/>
                    <option title="Accelerated Renderer" value="2"/>
                </option-group>
            </property>
            <property type="boolean" title="Allow Offline" keyPath="inspectedObjectsController.selection.object.ibArchivedAllowOffline" />
            <property type="boolean" title="No Recovery" keyPath="inspectedObjectsController.selection.object.ibArchivedUseRecovery" />
        </sliver>
    </section>
    <section>
        <sliver title="Policy">
            <property type="enumeration" keyPath="inspectedObjectsController.selection.object.ibArchivedPolicy">
                <option-group>
                    <option title="Default" value="0"/>
                    <option title="Closest" value="1"/>
                    <option title="Minimum" value="2"/>
                    <option title="Maximum" value="3"/>
                </option-group>
            </property>                                                
        </sliver>
    </section>
</slice>
