<?xml version="1.0" encoding="UTF-8"?>
<!--
    DBGSKLightNode.inspector
    DebuggerUI

    Copyright 2017 Apple Inc. All rights reserved.
-->

<slice>
    <section>
        <sliver title="Color">
            <property type="dbg-color"
            keyPath="inspectedObjectsController.selection.object.lightColor" />
        </sliver>
        <sliver title="Shadow Color">
            <property type="dbg-color"
            keyPath="inspectedObjectsController.selection.object.shadowColor" />
        </sliver>
        <sliver title="Ambient Color">
            <property type="dbg-color"
            keyPath="inspectedObjectsController.selection.object.ambientColor" />
        </sliver>
        <sliver title="Falloff">
            <property type="string"
            formatStyle="decimal"
            keyPath="inspectedObjectsController.selection.object.falloff"
            editable="false"/>
        </sliver>
    </section>
    <section>
        <sliver title="Enabled">
            <property type="dbg-enumeration" placeholder="Loading…" keyPath="inspectedObjectsController.selection.object.enabled">
                <option-group>
                    <option title="Yes" value="1" />
                    <option title="No" value="0" />
                </option-group>
            </property>
        </sliver>
    </section>
    <section>
        <sliver title="Lighting Mask">
            <property type="string"
            formatStyle="integer"
            keyPath="inspectedObjectsController.selection.object.categoryBitMask"
            editable="false"/>
        </sliver>
    </section>
</slice>
