<?xml version="1.0" encoding="UTF-8"?>
<!--
    DBGSKEmitterNode.inspector
    DebuggerUI

    Copyright 2017 Apple Inc. All rights reserved.
-->

<slice>
    <section>
        <sliver title="Target">
            <property type="string"
            keyPath="inspectedObjectsController.selection.object.targetNode"
            editable="false"/>
        </sliver>
    </section>
    <section>
        <sliver title="Texture">
            <property type="dbg-image"
            placeholder="Loading…"
            allowsNilValues="true"
            keyPath="inspectedObjectsController.selection.object.particleTexture" />
        </sliver>
        <sliver title="Color">
            <property type="dbg-color"
            keyPath="inspectedObjectsController.selection.object.particleColor" />
        </sliver>
        <sliver title="Blend Mode">
            <property type="dbg-enumeration"
                keyPath="inspectedObjectsController.selection.object.particleBlendMode">
                <option-group>
                    <option title="Alpha" value="0"/>
                    <option title="Add" value="1"/>
                    <option title="Subtract" value="2"/>
                    <option title="Multiply" value="3"/>
                    <option title="MultiplyX2" value="4"/>
                    <option title="Screen" value="5"/>
                    <option title="Replace" value="6"/>
                </option-group>
            </property>
        </sliver>
    </section>
    <section>
        <sliver title="Shader">
            <property type="string"
            placeholder="No shader"
            keyPath="inspectedObjectsController.selection.object.shader"
            allowsNilValues="true"
            editable="false"/>
        </sliver>
    </section>
</slice>
