{
    "Name": "TransparentDepthPrePass",
    "OverrideMaterial": "engine:engineDefaults.rematerialdefinition",
    "Library": "default.metallib",
    "Parameters": {
        "Constants": {
            "zOffset": "-0.000001"
        }
    },
    "Techniques": [
        {
            "Name": "DepthPrePass",
            "VertexShader": {
                "Entry": "vsZOffset"
            },
            "State" : {
                "AlphaBlend" : false,
                "ColorWriteMask" : "None",
                "WriteDepth" : true,
                "DepthCompareFunction" : "Greater"
            }
        }
    ],
    "TechniqueMapping": {
        "DepthPrePass": "DepthPrePass"
    }
}
